Asymmetric Realityの教育応用
別にその線が失敗したから撤退したわけでは無い
Claude
Visual interfaces - Configuring fonts, iconography, text size/color, layouts etc. based on vision abilities and learning differences. This promotes accessibility.
Demonstrations - Tuning the pace, perspective, abstraction level etc. of concept demonstrations (e.g. science experiments) based on prior knowledge, learning style and engagement cues.
Tools - Providing individualized lab instruments, whiteboards, brushes, rulers and other tools tailored to preferences.
Environments - Displaying customized study locations to match what motivates each student, from quiet library to loud cafe.
Group discussions - Altering seating arrangements, avatar positions etc. to make discussions more inclusive and effective for participants.
あ〜〜、これは面白いかも
授業で議論する時に、それぞれに適したseating arrangementを提供しつつ、全体でリアリティの一部は共有している
Challenges - Generating quizzes, puzzles, collaborative obstacles with adaptable difficulty targeting skills development.
事前に先生/教材設計者が複数パターン用意しておいて、個別最適化された形で体験しつつコミュニケーションは取れる、みたいなinteractive lecture?